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AI Insights · Timothy · April 2024

Top 5 io Games App Performance on Unified Platform in Belarus - Q1 2024

Explore the performance metrics of the top 5 io games in Belarus for Q1 2024, including weekly downloads, revenue, and active users.

Top 5 io Games App Performance on Unified Platform in Belarus - Q1 2024

In the first quarter of 2024, the io games category saw notable activity in Belarus. Here’s a detailed look at the performance of the top 5 io games on a unified platform, showcasing their weekly downloads, revenue, and active user trends. All data is sourced from Sensor Tower.

Agar.io experienced fluctuating weekly downloads, starting at 569 in early January and ending at 330 by late March. Revenue peaked mid-January at around $37 and saw another high of $29 at the end of January, but generally hovered between $6 and $27 throughout the quarter. The game maintained a relatively stable user base, starting at 2.1K active users and dipping to 1.5K by the end of March.

Boom! - Online PVP Battles had sporadic download numbers with a significant drop after the first week of January. Despite this, the game managed to generate a steady revenue, peaking at $35 mid-January and maintaining around $20 towards the end of the quarter.

Snake.io - Fun Online Snake saw a high number of downloads, starting at nearly 11K in early January and ending at around 4.5K in late March. Revenue figures were consistent, averaging around $20 each week, with slight fluctuations. The game’s active user count began at 61.6K and saw a minor decrease, ending the quarter at approximately 37.9K.

Snake Rivals - io Snakes Games had a varied download trend, starting at 149 and peaking at 243 in the second week of January before settling around 171 towards the end of March. Revenue peaked at $37 mid-January but saw a noticeable drop-off in March. The active user base started at 479 and increased to 627 in the second week of January, stabilizing around 523 by the end of March.

Worm Hunt: slither snake arena showed minimal download activity, with numbers peaking at 10 in late January. Revenue was similarly low, with a peak of $36 mid-March. Despite the low activity, the game maintained a presence in the market.

For more detailed insights and data on app performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024